ref:
安裝需要的 package:
pacman -S git mingw-w64-x86_64-toolchain mingw64/mingw-w64-x86_64-SDL2 mingw64/mingw-w64-x86_64-SDL2_mixer mingw64/mingw-w64-x86_64-SDL2_image mingw64/mingw-w64-x86_64-SDL2_ttf mingw64/mingw-w64-x86_64-SDL2_net mingw64/mingw-w64-x86_64-cmake make
測試:
$ sdl2-config --cflags --libs
-IC:/msys64/ucrt64/include/SDL2 -Dmain=SDL_main
-LC:/msys64/ucrt64/lib -lmingw32 -mwindows -lSDL2main -lSDL2
用上面ref 的 example:
#include &;t;stdio.h>
#include <SDL2/SDL.h>
const int WIDTH = 800, HEIGHT = 600;
int main(int argc, char *argv[]) {
SDL_Window *window;
SDL_Renderer *renderer;
if(SDL_Init(SDL_INIT_EVERYTHING) < 0) {
printf("SDL_Init failed: %s\n", SDL_GetError());
return 1;
}
window = SDL_CreateWindow("Hello, World!",
SDL_WINDOWPOS_UNDEFINED,
SDL_WINDOWPOS_UNDEFINED,
WIDTH, HEIGHT,
SDL_WINDOW_ALLOW_HIGHDPI);
if(window == NULL) {
printf("Could not create window: %s\n", SDL_GetError());
return 1;
}
renderer = SDL_CreateRenderer(window, -1, 0);
SDL_SetRenderDrawColor(renderer, 255, 0, 0, 255);
SDL_RenderClear(renderer);
SDL_RenderPresent(renderer);
SDL_Event event;
while(1) {
if(SDL_PollEvent(&event)) {
if(event.type == SDL_QUIT) {
break;
}
}
}
SDL_DestroyWindow(window);
SDL_Quit();
return 0;
}
build:
$ gcc -o testsdl testsdl.c `sdl2-config --cflags --libs`
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